![]() ![]() Plugging the games into a Game Boy Colour added a basic palette to each town that accompanied its name, making each region a different shade. One that is quite unique in its presentation and where sprawling forests can share screen space with shops that feature sliding doors and escalators. The aesthetic of the Pokemon series is an interesting fusion of fantasy monsters, modern Japan and science fiction ideas. Indeed, some areas of the world were carefully constructed puzzles that could only be solved by utilizing the right skills at the right time in the game and encouraged exploration. ‘Final Fantasy Adventure III’ and ‘Link’s Awakening’ were the benchmark for Game Boy RPGs and the design of Pokemon’s world showed far more care and attention at times. ![]() Still the games original assets made it stand up extremely well beside other RPGs on the system at the time. From a design perspective the game was similar in its look to ‘Final Fantasy: Mystic Quest’ which had been out on the SNES for some time, with JRPG conventions firmly in place. NPCs didn’t fair as well being a handful of characters repeated endlessly, and every town used the same basic graphical set, but they were all crisp and well proportioned on the screen. Graphically the Pokemon series got the best out of the aging hardware of the Game Boy, which had begun to wain in popularity before re-surging with the Pokemon series. Character designs were chunky and lacked detail but transitioned into recognizable sprites at such a small scale very well because of this, and each of the 150 original Pokemon was individually designed in such a manner. A mix-up of Pokemon from both Red and Blue was included, carefully balanced so that you still had to find friends with either cart, and better Game Boy Colour compatibility was ensured. Team Rocket were more pronounced as characters and an optional mini-game where your Pikachu could surf was included. ![]() This was largely to bring the game more in-line with the then-popular anime of the same name and tweaks to the narrative enabled the player to start the game with Pikachu (who followed you around on-screen and had his own moods) before recruiting the original three starting Pokemon as the story progressed. The changes for Yellow were largely graphical, updating the somewhat ugly in-battle sprites for the Pokemon with new artwork, although the game changed some plot elements. It’s one of those charming childhood stories that make life interesting. They obviously had no idea what they’d got, but then neither did I until the adverts for the new game appeared a little while after I’d cleared it. A copy had accidentally made its way into a crate of the regular Red and Blue editions and I casually picked it up from the shelves when I eventually gave into the pressure to buy a copy for myself from my younger brother who had become quite addicted to it but wouldn’t let me play it for myself for fear I’d overwrite his save. In the case of the original Pokemon generation of titles (‘Red’ and ‘Blue’ respectively, with ‘Green’ included if your Japanese) this would be Pokemon Yellow.īy a random twist of fate I actually had a copy of this game a month or so before it was actually released in the United Kingdom. Maybe we’ll see more of this type of enhancement in the future.When considering how best to approach the multiple releases of the Pokemon franchise we made the decision to review each generation as a whole, with a focus on the ‘special’ version of the game usually released last with additional tweaks and features. It’s certainly interesting to see Nintendo go above and beyond for these games, especially when they could just have been another Virtual Console release. It would seem that both of these new measures are not only to stop being modifying the game but stop the duplication of Pokemon through trading. The manual also states that the backing up of the games’ save files has also been disabled, no doubt to keep the file out of the hands of those who would want to modify it. You’ll only be able to save the old fashioned way through the in-game save system. This means unlike every other Game Boy Virtual Console game you won’t be able to pause and save your progress whenever you feel like it, nor restore it. ![]() Pokemon Red, Blue and Yellow’s Virtual Console release will see Nintendo take that authenticity one step further.Īccording to the Japanese version of game’s manual the trio of games will not support save states. Nintendo prides its Virtual Console games service on being authentic, even to the services detriment sometimes. ![]()
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